JecsTools (a required "core" mod for others)
Biomes! (to use as a glowstone replacement...crystals + crystal lights). Requires JecsTools to be updated 1st.
Prerequisite Mods
These are "core" mods that are used by other mods. Only install if you use mods requiring them.
- HugsLib - Core library used by other mods
- Giddy-up! Core - Core library used by other mods
- Humanoid Alien Races 2.0 - Core library used by other mods
These are mods I will typically use on every new savegame. They are listed in order of most necessary 1st
- [KV] RimFridge - B19
- Nice-n-tiddy refrigeration. - [TWC] Quarry
- This mod adds a quarry for collecting rocks and resources in flat terrain. - [TWC] Cupro's Stones
- Adds 10 new types of stone and updates the stone graphics for more realism.
- [TWC] Cupro's Alloys B19
- Giddy-up! Battle Mounts (R: Giddy-up! Core)
- Ride animals into battle
- NOTE: I have seen errors crop up with this mod enabled. Need more testing to verify. - Giddy-Up! Caravan (R: Giddy-up! Core)
- Ride animals during travel (faster!)
- NOTE: I have seen errors crop up with this mod enabled. Need more testing to verify. - Nano Repair Tech
- Allows construction of beds/shelves which slowly consume power and fuel to repair apparel and weapons. - Androids (R: Humanoid Alien Races 2.0)
- RIMkea - Furniture / Rugs
- VGP Vegetable Garden
- VGP Garden Fabrics
- VGP Garden Resources
- VGP Garden Medicine
- VGP Garden Tools
- VGP Xtra Trees and Flowers
- VGP Garden Gourmet
- VGP Garden Drinks
- VGP More Veggies
Here is a copy of the B18 mods I used (for reference while B19 mods come out):
Prerequisite Mods
These are "core" mods that are used by other mods. Only install if you use mods requiring them.
- JecsTools - Core library used by other mods
- Base Robots (B18) - Core library used by other mods
- Architect Sense - Allows modders to combine buildables in subcategories
These are mods I will typically use on every new savegame. They are listed in order of most necessary 1st
- I Can Fix It!
- Automatically rebuild destroyed structures. - Hand Me That Brick (R: HugsLib)
- Haulers help construction crew - While You're Up (R: HugsLib)
- Haul things while going to other places - Pick Up And Haul
- Colonists will gather stuff in their inventory, then haul it all to a stockpile (even if it is different materials) - Glowstone
- Dim light that requires no power - [KV] Trading Spot - B18
- Seems like a missing part of the game...a place to tell traders where to loiter. Mainly to keep them from disturbing my colonists' sleep. - Blueprints
- Quickly duplicate existing complex structures. Feels like something that should just be part of the game. - Medical Tab
- Adds a comprehensive medical overview tab, showing your colonists’ health at a glance. - [B18] Primitive Floors v2
- Adds 8 new floor tiles - LT-DoorMat
- Keeps filth in place, makes cleaning easier. - Various Spaceship Chunk [A18]
- Adds various kinds of Ship Chunks - Anesthetic Gun Mod[B18]
- Sleepy gun - [B18] Bulk Stone Cutting
- Allows cutting stone chuncks into blocks in bulk. - [B18] Bulk Stone Cutting Cupro's Stone Patch (R: [B18] Bulk Stone Cutting, Cupro's Stones)
- Bone Mod [B18]
- More building material like wood. - Rimmu-Nation - Camping Stuff (B18)
- Hobo stew, portable stove, MRE meal, first aid kit, camo sleeping bags - Rimmu-Nation - Clothing (B18)
- Rimmu-Nation - Weapons (B18)
- Expanded Prosthetics and Organ Engineering
- 4 new workbenches, craft prostheses, craft organs, cure ailments
- Simple Barricade
- Adds Simple Barricades made of any material into the base game. Barricades have to be broken down and cannot be passed over top of but can be shot over - Mechalit: Core B18
- This mod is the core mod, first and main of the "Mechalite" mod series. It adds more diversity to the game by adding new materials, items, buildings and technologies - DeCore B18
- Brings in a lot of changes in game mechanics, so the player has to think differently and use new colony development strategy. The mod makes the game significantly more comfortable to play and some of its aspects - more logical. The mod changes resources, apparel and production. - Hardworking animals B18
- Makes your animals work harder: Animals now haul items and resources a lot more often. Hauling skill now requires 9 levels instead of vanilla 7. - Blowguns (Revived)
- Adds craftable neolithic blowguns, venom from tamed cobras, antivenom from drug lab once medicine is researched - Survivalist's Additions
- Adds new features for primitive and tribal playthroughs. - [KV] B18 - ReColor Stockpile & Growing Zones
- Re-color Stockpile and Growing Zones (duh) - Dye Vat
- Adds a dye vat to dye cloth into 16 bright colors. - MiningCo. MiningHelmet
- Adds the MiningCo. mining helmet which is equipped with a light - Heat Map (R: HugsLib)
- Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base - Misc. Training
- Adds shooting, martial arts and archery training facilities - Area Unlocker
- Removes the (arbitrary) limit to the number of areas you can create - Stack Merger
- Adds a low-priority hauling job that makes your haulers merge stacks in your stockpiles - [sd] goodnight
- Adds several different beds and color is affected by material used - [sd] medicaddons
- Adds various medical facilities to link to your beds - [sd] advanced powergeneration
- Adds advanced variations of windturbine, advanced solar panels, advanced geothermal and advanced nuclear power plants - Project Fallout
- Adds weapons, armor, consumables, creatures, and more from the Fallout seires of video games - Stack XXL (R: HugsLib)
- Increase the stack sizes however you wish! - Avoid Friendly Fire (R: HugsLib)
- Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral pawn. - Better Workbench Management (R: HugsLib)
- Improves the workbench interface to reduce micromanagement of your production, with filters and copy/paste/link functionality - Defensive Positions (R: HugsLib)
- Allows your colonists to remember their position during base defense - Dinosauria
- Adds 32 species of dinosaurs, all of which spawn in various different biomes - Misc. Weapon Repair
- Repair your weapon using spare parts from other weapon of the same kind and equal or worse quality. - More Planning (R: HugsLib)
- Adds 10 customizable planning designations - P-Music
- Adds 16 new fan made songs - RuntimeGC
- Savegame utility. Reduce overall size of file, make game run smooth like it did at the beginning, reclaim memory, remove corpses, etc. - Stuffed Floors (R: Architect Sense)
- Allows building floors out of stuff (colored overlay) - Achtung!
- Enhances how you control RimWorld and reduces the number of clicks by half. Also allows smart positioning in military line. - Camera+
- Enhances the in-game camera so you can zoom-in much more than usual. - Facial Stuff 0.18.0
- Provides more visual individuality for your colonists. - RimFace for Facial Stuff (R: Facial Stuff 0.18.0)
- Adds completely new high quality faces in Rimworld. Give each colonist an individual appearance! - Colonist Bar KF 0.18.0
- Access the new options menu + sorting, right mouse click on any colonist icon - T-45b Power Armor - B18
- RT's Weapon Pack B18 Temp
- Living Battery Power [A18] - The Matrix made manifest
- WM Smarter food selection
- Flags
- Additional Joy Objects
- Clutter - Furniture
- As Simple As Rack (R: [KV] RimFridge - B18)
- Apparello 2
- Tons of new clothing, complete with stat bonuses and whatnot. 52 hats, 15 pants 30 other apparel, 6 research, 1 workbench, 1 cabinet - FashionRIMsta
- Adds 16 new clothes with stats. - DE Surgeries - NOTE: Not compatible with Expanded Prosthetics and Organ Engineering
- Relations Tab
- Colony Manager
- CleaningArea
- Simple Cultivation [B18]
- Tilled Soil
- Cleaning Bot (R: Base Robots (B18))
- Hauling Bot (R: Base Robots (B18))
- MMX6 Mining Robot (R: Base Robots (B18))
- Medic Robot (B18) (R: Base Robots (B18))
- Mining Robot (B18) (R: Base Robots (B18))
- Construction Robot (B18) (R: Base Robots (B18))
- Apini Playable Race (R: Humanoid Alien Races 2.0)
- Cult of Bast (R: Humanoid Alien Races 2.0)
- Ni'Hal (R: Humanoid Alien Races 2.0)
- Orassans (R: Humanoid Alien Races 2.0)
- Xenn Race A18 (R: Humanoid Alien Races 2.0)
- Crystalloid (Xenohuman Race) [B18] (R: Humanoid Alien Races 2.0)
- EdB Prepare Carefully
- Jecs Tobacco and Cigarettes
- Star Wars - Factions (R: JecsTools)
- Star Wars - Lightsabers A18 (R: JecsTools)
- Star Wars - The Force (R: JecsTools)
- Rim of Madness - Vampires (R: JecsTools)
- MiningCo. Spaceship
- More Furniture [B18]